radiosity comes to mind.
For the candle (wax) you could use a gradient y texture map going from regular
wax to illuminated shinier wax at top.
Might be possible to use a semi-clear object around the camera which acts as a
sort of filtered lens to create both a candle flame flare and other changes to
the rest of the scene.
Bob
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:39287aaf@news.povray.org...
|
| if you can give me some hints how to improve this scene I would be really
| glad. I would like to give it a more "dusty" and "used" look - but I have no
| idea how to do so. I don't like the texture of the candles "body" (which is
| just rgb 1). And I'm not sure if the composition of the scene is good (even
| if the map is quite important).
| Credits: The helmet is from William D. Hayden.
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